FLATline OCR OBSTACLE DESCRIPTIONS AND RULES

 
 

WE KINDA TAKE O.C.R. SERIOUSLY

FLATLINE OCR OFFICIAL RULES/REGULATIONS AND OBSTACLE DEFINITIONS AND LOCATIONS



FLATline OCR SIMULATION STYLE KEY

1) HARTFIT 1.0 - The original gym located at 10218 Clow Creek Rd Unit D, is where EVERY FLATline OCR Simulation STYLE WOD begins.

• Exiting HartFit 1.0 during a workout is ALWAYS done to the left, running towards the fence and then turning towards Clow Creek Rd.

6FT Walls are NEVER used upon LEAVING the HartFit 1.0 driveway.

6FT Walls are ALWAYS used upon ENTERING the 1.0 driveway. In most cases, these Walls are done AFTER the SPEAR THROW (Spring/Summer/Fall) or CRAWL (Winter).

2) DRIVEWAY CIRCUIT- The exercise circuit done on the driveway of HartFit 1.0. The driveway circuit may include equipment of a predetermined weight, or may consist of body weight movements. The driveway circuit instructions ARE ALWAYS located NOT ONLY on the Monitors at BOTH 1.0 and 2.0 but also ON THE WHITEBOARD LOCATED ON THE DRIVEWAY.

3) “WOLF’S RUN” 1200 METER RUN - A run beginning at EITHER HartFit 1.0 OR 2.0 and continue down the ENTIRE street of Clow Creek Rd until reaching Wolf’s Crossing and then turning back. Athletes are ALWAYS instructed to run ONLY on the shoulder located on the left side of the street AGAINST traffic. Failure to follow these instructions WILL RESULT in an additional lap.

4) “GAS GUZZLER” 800 METER RUN - A run beginning at EITHER HartFit 1.0 OR 2.0 and continue down HALF the street of Clow Creek Rd until reaching the GAS GUZZLERS business sign and then turning back. The GAS GUZZLERS sign is a BRIGHT GREEN, WHITE AND ORANGE sign that CANNOT be missed. Athletes are ALWAYS instructed to run ONLY on the shoulder located on the left side of the street AGAINST traffic. Failure to follow these instructions WILL RESULT in an additional lap.

5) HARTFIT 2.0 - The newest addition to Hart Fitness FLATline OCR, 2.0 is located at 10160 Clow Creek Rd Unit C approximately 100 yards from HartFit 1.0.

•HartFit 2.0 is ALWAYS used in conjunction with 1.0 in ALL Simulation Style WODS and is ALWAYS the driveway/gym athletes enter upon returning from the initial run to begin EACH class.

•Upon entering the driveway, athlete’s ALWAYS enter on the LEFT of the cones and proceed along the PERIMETER of the driveway along the path designated by the orange cones.

•Upon exiting HartFit 2.0, Athletes ALWAYS exit to their RIGHT running towards the fence and along the SAME PERIMETER in which you entered along the path designated by the orange cones.

6) 200 METER BUCKET BRIGADE/ FARMERS CARRY, WRECK BAG RUN, PANCAKE RUN OR SPEED BUCKET- ALL carries are to be executed by exiting HartFit 2.0 to the RIGHT and carrying the prescribed weight around the ENTIRE perimeter of the driveway BETWEEN THE BUILDINGS along the path designated by the orange cones.

7) “GAS GUZZLER” 800 METER BUCKET BRIGADE/ FARMERS CARRY, WRECK BAG RUN, PANCAKE RUN OR SPEED BUCKET- ALL carries are to be executed by exiting HartFit 2.0 to the RIGHT and carrying the prescribed weight around the perimeter of the driveway and then proceeding LEFT to the GAS GUZZLERS business sign. The GAS GUZZLERS sign is a BRIGHT GREEN, WHITE AND ORANGE sign that CANNOT be missed. Athletes are ALWAYS instructed to run ONLY on the shoulder located on the left side of the street AGAINST traffic. Failure to follow these instructions WILL RESULT in an additional lap.

8 2.0 CIRCUIT- The exercise circuit to be done inside of OR on the driveway of HartFit 2.0. (Depending on WOD format). INSTRUCTIONS for the 2.0 Circuit ARE ALWAYS ON BOTH THE MONITORS INSIDE OF 2.0 IN ADDITION TO THE WHITEBOARD LOCATED ON THE DRIVEWAY.

9) BUCKET BRIGADE - Athletes carry a bucket loaded with 70lbs (MEN) 50lbs (WOMEN) the prescribed distance.

10) SPEED BUCKET- Athletes carry a bucket loaded with 40lbs (MEN) 30lbs (WOMEN) unless otherwise specified the prescribed distance.

11) FARMERS CARRY - Athletes carry a pair of water jugs 50lbs (MEN) 40lbs (WOMEN) unless otherwise specified the prescribed distance.

12) PANCAKE FARMERS CARRY - Athletes carry a pair of Spartan Pancakes 40lbs (MEN) 30-20lbs (WOMEN) unless otherwise specified the prescribed distance. WOMEN’S WEIGHT MAY BE VARIED BY DIVISION.

13) WRECK BAG RUN - Athletes run with a Wreck Bag 40lb (MEN) 25lb (WOMEN) unless otherwise specified the prescribed distance. (1200 Meter Wreck Bag Run is labeled “THE OAK” and 800 Meter Wreck Bag Run is labeled “LIL OAK”.

14) PANCAKE RUN - Athletes run with a Spartan Pancake 50-40lbs (MEN) 30lbs (WOMEN) unless otherwise specified the prescribed distance.

15) HEAVY ROPES - Athletes perform the specified number of jump ropes with a 7lb Heavy Rope.

16) 60 METER ATLAS CARRY - Men AND women carry a 70lb Atlas Stone (Spartan Deadball) 30 Meters one way and them 30 meters back. The Atlas Carry is OFTEN but NOT ALWAYS broken up by a prescribed number of burpees.

PENALTIES

1) DOA - A DOA is an alternate exercise or obstacle performed in place of or as a penalty for a missed or failed obstacle.

•DOA’s are often Burpees indicated by an asterisk (*)

•EACH asterisk marked next to an obstacle on the WOD IS EQUAL TO 10 BURPEES.

•EXAMPLE : Extended Z-Wall **

•TWO ASTERISKS is EQUAL TO 20 Burpees. (One for Each bell missed)

•In the event an athlete completes ONLY PART of the obstacle they are ONLY RESPONSIBLE for the bells in which they DID NOT successfully hit.

•A Proper BURPEE involves an athlete’s CHEST TOUCHING THE GROUND and FEET LEAVING THE GROUND upon the jump. Athlete’s hands are to PASS ABOVE THE EARS. Failure to execute this exercise by these standards will result in a NO REP, and must me redone.



FLATline OCR EXERCISES AND/OR PENALTIES

1) DOA - Failure is Dead On Arrival. In the spirit of FLATline OCR’s mission to eliminate the idea that an obstacle unsuccessfully performed is a “failure”, we strive to overcome that failure with an additional “penalty lap or exercise “ that is, in itself, an alternate success. On many occasions, the DOA is actually harder than the obstacle once the obstacle is mastered, therefore offering a deterrent and assuring an athlete’s absolute best effort. DOA’s are OFTEN BUT NOT ALWAYS, Burpees based upon the number of bells missed on an obstacle, penalty laps, penalty crawls or penalty carries. The overcoming of the DOA is as important to an athlete’s success as is any obstacle, therefore the rules and standards that apply in their execution must be performed correctly.

2) BURPEES - Athlete’s Chest MUST TOUCH THE GROUND. Athlete’s Hand’s MUST EXTEND OVER EARS.

3) SQUATS - Whether Weighted or BODYWEIGHT (Air Squats) all squats must be performed at MINIMUM with HIP CREASE EVEN with Knee. Dependent on athlete division, the HIP CREASE MAY NEED TO DROP BELOW THE KNEE. Squats are OFTEN BUT NOT ALWAYS done with a WRECK BAG, SPARTAN PANCAKE or DUMBBELLS.

4) PUSH-UPS - Athlete’s CHEST MUST TOUCH THE GROUND or AT MINIMUM be executed with ELBOWS CLEARLY REACHING A 90 DEGREE POSITION. Dependent on athlete division, modifications MAY BE ACCEPTABLE. ANY VARIATION of a push-up including but not limited to 9-1-1’s, WALKOUT PUSH-UPS, HAND-RELEASE PUSH-UPS, DIAMOND PUSH-UPS, BEACH PUSH-UPS AND RENEGADE ROWS ARE SUBJECT TO THIS CRITERIA.

5) SLAM BALLS/ PANCAKE SLAMS - Whether using a standard SLAM BALL or a SPARTAN PANCAKE, the criteria remains the same. Athletes must fully extend arms over their head while slamming the BALL/PANCAKE DIRECTLY IN FRONT OF THEM JUST BETWEEN THE LEGS.

6) SLAM BALL TOSS/CHASE - OFTEN BUT NOT ALWAYS, Athletes are asked to take the appropriately weighted Ball 25lbs (MEN) 15lbs (WOMEN) and, from a Squat position PUSH THROW the ball FROM THE CHEST as far as possible across the prescribed distance. OFTEN BUT NOT ALWAYS the criteria will be for the ball to CLEARLY PASS the HF MARKER and then FINISHING BY THE BALL CLEARLY HITTING THE WHITE FENCE.

7) WRECK BAG CLEAN - With the appropriately weighted WRECK BAG in hand 40lbs (MEN) 25lbs (WOMEN) Athletes are to power up from the heals thrusting the Wreck Bag up through the hips and landing CLEARLY within the a cradled position in the arms after CLEARLY REACHING THE HEIGHT OF THE COLLARBONE before reversing the motion in a CONTROLLED MANNER until the Wreck Bag makes contact with the ground.

8. WRECK BAG BACK SQUAT- With the appropriately weighted WRECK BAG in hand 40lbs (MEN) 25lbs (WOMEN) Athletes are to SAFELY place the Wreck Bag ON THEIR SHOULDERS then squat down into a position that EQUALS AT LEAST THE MINIMUM CRITERIA ACCEPTABLE FOR THEIR ATHLETE DIVISION. (SEE “SQUATS” ABOVE)

9) WRECK BAG FRONT SQUAT- With the appropriately weighted WRECK BAG in hand 40lbs (MEN) 25lbs (WOMEN) Athletes are to place the Wreck Bag IN A CRADLED POSITION IN THEIR ARMS IN FRONT OF THEIR BODIES then squat down into a position that EQUALS AT LEAST THE MINIMUM CRITERIA ACCEPTABLE FOR THEIR ATHLETE DIVISION. (SEE “SQUATS” ABOVE)

10) WRECK BAG SQUAT THRUSTERS - With the appropriately weighted WRECK BAG in hand 40lbs (MEN) 25lbs (WOMEN) Athletes are to Place the Wreck Bag IN THEIR A CRADLED POSITION IN THEIR HANDS AT THE FRONT OF THEIR BODIES then squat down into a position that EQUALS AT LEAST THE MINIMUM CRITERIA ACCEPTABLE FOR THEIR ATHLETE DIVISION. (SEE “SQUATS” ABOVE) Before raising the Wreck Bag CLEARLY OVER THEIR HEADS in a FINISHED PUSH PRESS POSITION.

11) WRECK BAG PUSH PRESS - With the appropriately weighted WRECK BAG in hand 40lbs (MEN) 25lbs (WOMEN) Athletes are to Place the Wreck Bag IN THEIR A CRADLED POSITION IN THEIR HANDS AT THE FRONT OF THEIR BODIES Before raising the Wreck Bag CLEARLY OVER THEIR HEADS in a FINISHED PUSH PRESS POSITION.

12) WRECK BAG BICEPS CURLS - With the appropriately weighted WRECK BAG in hand 40lbs (MEN) 25lbs (WOMEN) Athletes are to grasp the handles of the Wreck Bag and ,WITH FULLY EXTENDED ARMS, Curl the Wreck Bag up THROUGHOUT A FULL RANGE OF MOTION UNTIL THE WRECK BAG MAKES CLEAR CONTACT WITH THE ATHLETE’S CHEST BEFORE RETURNING TO A FULLY EXTENDED POSITION.

13) WRECK BAG GROUND TO OVERHEADS- With the appropriately weighted WRECK BAG in hand 40lbs (MEN) 25lbs (WOMEN) Athletes are to power up from the heels thrusting the Wreck Bag up through the hips similar to a Wreck Bag Clean but FINISHING WITH THE WRECK BAG FULLY EXTENDED OVER THE ATHLETE’S HEAD before finishing off once again, in a WRECK BAG CLEAN position.

14) RAM BURPEE - Using the EXACT device that will be seen at SPARTAN STADION RACES, the RAM is a 55 LB (MEN) 33 LB (WOMEN) weighted rubber cylinder of awesomeness. A RAM Burpee is performed by performing a push-up (chest must touch the RAM) and then doing a burpee while either snatching or clean and pressing the RAM overhead with arms fully extended. The number of repetitions you will perform is based upon the WOD but often will be the standard of 15 used at the SPARTAN STADION Race.

15) ASSAULT BIKES - Located at HartFit 2.0 and, like the RAM BURPEE, always a part of our STADION Simulation WODS, the assault bike must be performed by burning the instructed Kcals for that day’s WOD. Calorie burns can range from 10 - 30 kcals, and the standard of 15 will ALWAYS be used within our STADION SIMULATION WODS. Often, these machines will be used in any simulation WOD, as both exercise circuits and DOA’S.



OBSTACLE CARRIES MEN/WOMEN

1) BUCKET BRIGADE - Inspired by the SPARTAN obstacle of the same name, athletes are to carry a bucket equaling 70lbs for Men and 50lbs for women the instructed distance. Distances are often, but not always 200 Meters (Around the 2.0 Driveway) or 800 Meters (To the GAS GUZZLERS business). DISTANCES ARE APPROXIMATE AND NOT EXACT. The bucket MUST NOT be carried on the shoulders AT ANY TIME. Failure to abide by this rule will equal an automatic re-do of the obstacle, a time penalty or BOTH.

2) SPEED BUCKET- Inspired by the SPARTAN BUCKET BRIGADE, athletes are to carry a bucket equaling 40-50lbs for Men and 40-30lbs for women the instructed distance. Distances are often, but not always 200 Meters (Around the 2.0 Driveway) or 800 Meters (To the GAS GUZZLERS business). DISTANCES ARE APPROXIMATE AND NOT EXACT. The bucket MUST NOT be carried on the shoulders AT ANY TIME. Failure to abide by this rule will equal an automatic re-do of the obstacle, a time penalty or BOTH.

3) WRECK BAG RUN - Athletes are to run using a 40lb (Men) 25lb (Women) Wreck Bag the instructed distance. Distances are often, but not always 200 Meters (Around the 2.0 Driveway) 800M (To the GAS GUZZLERS business) or 1200M (To WOLF’S CROSSING) DISTANCES ARE APPROXIMATE AND NOT EXACT.

4) PANCAKE RUN - Athletes are to run with a SPARTAN PANCAKE (Sandbag/Sandbell) the instructed distance. Distances are often, but not always 200 Meters (Around the 2.0 Driveway) or 800 Meters (To the GAS GUZZLERS business). DISTANCES ARE APPROXIMATE AND NOT EXACT. Weights for MEN will range between 40-50lbs and 20-40lbs for WOMEN.

5) PANCAKE FARMERS CARRY - Athletes are to carry a pair of SPARTAN PANCAKES (Sandbag/Sandbell) by grasping the pancakes in their hands and CARRYING THEM AT THEIR SIDES the instructed distance. Distances are often, but not always 200 Meters (Around the 2.0 Driveway) or 60 Meters (To the HF Marker and back) DISTANCES ARE APPROXIMATE AND NOT EXACT. Weights for MEN will range between 40-50lbs and 20-40lbs for WOMEN.

6) FARMERS CARRY - Athletes are to carry a pair of JERRY CANS in their hands CARRYING THEM AT THEIR SIDES the instructed distance. Distances are often, but not always 200 Meters (Around the 2.0 Driveway) or 60 Meters (To the HF Marker and back) DISTANCES ARE APPROXIMATE AND NOT EXACT. Weights for MEN will range between 50lbs and 40lbs for WOMEN.

7) ATLAS CARRY - Athletes are to carry a SPARTAN DEADBALL (Atlas Stone) the instructed distance. Distances are often, but not always 200 Meters (Around the 2.0 Driveway) or 60 Meters (To the HF Marker and back) DISTANCES ARE APPROXIMATE AND NOT EXACT. Weights for MEN and WOMEN are often but NOT ALWAYS 70lbs. Athletes may carry the ball on the shoulder as well as in front of them. Athletes may rest by setting down the stone if needed. In some cases, but NOT ALWAYS, athletes will be asked to carry the stone an instructed distance, set down the stone, and perform an assigned number of burpees before returning to Atlas Stone to it’s original location.

TIRE FARMERS CARRY - Athletes are to carry TIRE by entering the tire and grasping in their hands the inner walls of the tire and CARRYING it the instructed distance. Distances are often, but not always 200 Meters (Around the 2.0 Driveway) or 60 Meters (To the HF Marker and back) DISTANCES ARE APPROXIMATE AND NOT EXACT. Weights for MEN and WOMEN will range between 100 and 110lbs.



OBSTACLE LOCATIONS 1.0 (OUTSIDE)

1) INVERTED WALL - The Inverted Wall is a 9 foot wall located directly in front of HartFit 1.0. with the FLATliners flag displayed upon it. The Inverted Wall has TWO usage modes ONLY ONE of which is EVER in use during any given WOD. (SEE SLIP WALL FOR ALTERNATE USAGE MODE). When the Inverted Wall is in play, TWO Crash Pads will be placed for safety. One on the inversion side to protect an athlete falling backwards AND one on the bottom of the ramp side protecting athletes descending down the ramp side upon completion of the obstacle. IN ABSOLUTELY NO circumstance does an athlete EVER go over the Slip Wall when a crash mat is placed on the Ramp Side. WHEN THE INVERTED WALL IS IN PLAY, ATHLETES ALWAYS SCALE THE WALL IMMEDIATELY UPON EXITING HARTFIT 1.0.

2) SLIP WALL - The Slip Wall is the alternative usage mode of the Inverted Wall located directly in front of HartFit 1.0. with the FLATliners flag displayed upon it. When the SLIP WALL is in play ONLY ONE Crash Mat will be placed ONLY on the inversion side to protect athletes upon their descent from the SLIP WALL. The slip wall is completed by running/climbing up the RAMP SIDE and DESCENDING down the Inverted side. WHEN THE SLIP WALL IS IN PLAY, THE SLIP WALL IS ALWAYS PERFORMED BEFORE ENTERING HARTFIT 2.0 OR BEGINNING THE DRIVEWAY CIRCUIT dependent on the instructions indicated in that day’s WOD.

3) 6FT WALLS - The 6ft Walls are two wooden climbing walls located directly across the HartFit 1.0 gym in the rock bed against the back wall of the adjacent building. THE 6FT WALLS ARE NEVER TO BE PERFORMED UPON THE EXIT OF THE 1.0 DRIVEWAY BUT ALWAYS PERFORMED UPON THE ENTRANCE OF THE 1.0 DRIVEWAY. (Usually directly after SPEAR THROW (Spring, Summer, Fall) or ANIMAL CRAWL (Winter). On occasion and dependent on WOD, athletes may scale OVER BOTH WALLS OR UNDER ONE AND OVER THE OTHER.

4) 8FT WALL - The 8ft Wall is a wooden climbing wall located directly across the HartFit 1.0 gym in the rock bed against the back wall of the adjacent building. THE 8FT WALLS is NEVER TO BE PERFORMED UPON THE EXIT OF THE 1.0 DRIVEWAY BUT ALWAYS PERFORMED UPON THE ENTRANCE OF THE 1.0 DRIVEWAY. (Usually directly after SPEAR THROW (Spring, Summer, Fall) or ANIMAL CRAWL (Winter).

5) SPEAR THROW - Inspired by SPARTAN’S “Burpee Maker” itself, our Spear throw could be anywhere to a ONE attempt to as much as a THREE attempt obstacle. In the event of a THREE ATTEMPT Mode athletes MAY NOT take consecutive attempts IF ANOTHER ATHLETE IS BEHIND THEM READY TO ATTEMPT. The athlete who missed the previous attempt MUST GO TO THE BACK OF THE LINE. FAILURE TO DO SO WILL RESULT IN A FAILED OBSTACLE. AT ABSOLUTELY NO TIME MAY AN ATHLETE EVER CROSS OVER THE YELLOW FENCE UNTIL THE SPEAR HAS COMPLETELY HIT IT’S TARGET OR IS SAFELY ON THE GROUND. Failure to do so WILL RESULT IN IMMEDIATE REMOVAL FROM CLASS. EVERY ATHLETE MUST RETRIEVE THEIR SPEAR AND RETURN IT FOR THE NEXT ATHLETE. FAILURE TO DO SO WILL RESULT IN A FAILED OBSTACLE.



OBSTACLE LOCATIONS HARTFIT 1.0 OBSTACLES (INSIDE)

1) TRAVERSE WALL - The original horizontal climbing wall Inspired by SPARTAN, athletes proceed across the wall using ONLY the blocks for BOTH hands and FEET. Usage of the holes IS PROHIBITED UNLESS OTHERWISE SPECIFIED. Athletes may NEVER grab the top of the wall and may ONLY use the blocks for both hands and feet. The obstacle is completed successfully ONLY when the bell is rung. ATHLETES MAY NOT KICK THE BELL.

2) VESUVIUS - Inspired by SPARTAN’S Olympus, Vesuvius is our Traverse Wall on steroids. Usage of the holes IS PERMITTED but usage of the blocks ARE ONLY PERMITTED for athletes hands and NEVER feet. The obstacle is completed successfully ONLY when the bell is rung. ATHLETES MAY NOT KICK THE BELL.

3) FLOATING WALLS - Inspired by INDIAN MUD RUN, the Floating Walls boast 3 separated double sided moving walls that invert against an athletes weight. Athletes may only use the bottom steps on the outside corners of the two outer walls. The obstacle is completed successfully ONLY when either the bell is rung or a handle on Twister has been pulled. ATHLETES MAY NOT KICK THE BELL.

4) TWISTER - Inspired by the SPARTAN obstacle of the same name, our Twister is a shorter version of the Spartan version yet offers creative ways to extend to additional obstacles throughout the gym. Successful attempts on Twister are determined by Division but is completed ONLY when the bell is rung. ATHLETES MAY NOT KICK THE BELL.

5) Z- WALL - Inspired by DIRT RUNNER the Z-Wall takes the classic Traverse Wall and angles it forcing athletes to climb around corners while offering a more complex layout of handholds and blocks. Athletes may NEVER grab the top of the wall and may ONLY use the blocks for both hands and feet. The obstacle is completed successfully ONLY when the bell is rung. ATHLETES MAY NOT KICK THE BELL.

6) EXTENDED Z-WALL - Our own evil twist on a classic, the Extended Z-Wall offers over TWICE the distance with a horizontal peg board to traverse along the way. Usage of the permanently placed pegs OR, on occasion and depending on Athlete Division, traditional peg board criteria may be in place. In EITHER case, Athletes must successfully hit BOTH bells located along the Extended Z-Wall to successfully complete the obstacle. ATHLETES MAY NOT KICK THE BELL.

7) BEATER - Inspired by SPARTAN’S Beater obstacle, athletes must maneuver the monkey bars on the GETRX’D Rig by using the spinning wheel to reach the first of the monkey bars. The obstacle is completed successfully ONLY when the bell is rung. ATHLETES MAY NOT KICK THE BELL. ADDITIONALLY the BEATER obstacle may have an EXTENSION added to it that must be completed as well. In this instance, the obstacle will appear as the EXTENDED BEATER.

8) SPIN-IS-STER - Athletes must begin the BEATER obstacle and make the connection on the extension of the GET-RXD Rig. Athletes must then traverse the TARZAN swing and connect to the TRAVERSE WALL. Holes MAY BE used to CONNECT to the Traverse Wall and to DISMOUNT from it to finish the TWISTER obstacle and therefore finish the obstacle in it’s entirety. HOWEVER, athletes MAY ONLY Traverse the Wall by using BLOCKS.

9) ROPE CLIMB/SPARTAN ROPE- Athletes must climb the appropriate rope, either designated by division OR designated by WOD until they successfully ring the bell. There are TWO types of ropes and your Athlete Division will determine the appropriate rope for usage. The “Training Rope” which is thicker and easier to use, and the “Spartan Rope” which is the official rope used at the Spartan Stadium Series. The obstacle is completed successfully ONLY when the bell is rung. ATHLETES MAY NOT KICK THE BELL.

10) LADDER RIG - The Ladder Rig is an Extension of the GETRX’D Rig with completion protocols based on the specific WOD. (SEE OBSTACLE COMBINATIONS)

11) FLYING MONKEY BARS - The Flying Monkey Bars are an Extension of the GETRX’D Rig with completion protocols based on the specific WOD. (SEE OBSTACLE COMBINATIONS)

12) TARZAN SWING - Inspired by SPARTAN, The Tarzan Swing must be completed by successfully hitting the bell with no feet touching the ground. The obstacle is completed successfully ONLY when the bell is rung. ATHLETES MAY NOT KICK THE BELL.

13) VERTICAL PEG BOARD - Connected to the Traverse Wall/ Vesuvius, the Vertical Peg Board is completed ONLY, when an athlete ascends from the RED LINE at the bottom of the board to the RED LINE at the top and back down to the RED LINE.


OBSTACLE LOCATION 2.0 (Inside)

1) THERMOPYLAE- Inspired by SPARTAN’S Olympus, our own Vesuvius and built specifically for FRONTLINE OCR, Thermopylae is an inverted ode to Olympus offering ELITE ATHLETES only holes for hands and blocks for foot placement. THE RULES FOR THIS OBSTACLE REMAIN THE SAME FIR COMPETITIVE MEN. COMPETITIVE WOMEN are allowed usage of the 2x4 on ONLY the half of the wall offering only 3 hand holes. OPEN athletes may use the ENTIRE 2x4 for the duration of the obstacle. NO ATHLETE/DIVISION MAY EVER USE THE TOP OF THE WALL. The obstacle is completed when the bell is rung. KICKING THE BELL IS NOT PERMITTED.

2) MONKEY BARS - 24 feet long, the monkey bars are evenly spaced and level. The obstacle is completed when the bell is rung. KICKING THE BELL IS NOT PERMITTED.

3) SPRINT RIG - The EASIEST of the RIG MODES and inspired by SPARTAN’S Sprint Rig, the Sprint Rig consists of rings all of the way across the obstacle. The obstacle is completed when the bell is rung. KICKING THE BELL IS NOT PERMITTED.

4) STADIUM RIG - Similar to the Sprint Rig and inspired by SPARTAN’S STADIUM RIG, it consists of rings all of the way across WITH THE EXCEPTION of TWO BASEBALLS at the end of the obstacle. The obstacle is completed when the bell is rung. KICKING THE BELL IS NOT PERMITTED.

5) SUPER RIG - ANY configuration of rings AND a lateral bar inspired by SPARTAN’S Super Rig. The obstacle is completed when the bell is rung. KICKING THE BELL IS NOT PERMITTED.

6) BEAST RIG - Sometimes, though NOT ALWAYS inspired by SPARTAN’S Beast Rig, it is the MOST DIFFICULT MODE, and may consist of Rings, Ropes, and a lateral bar. BUT IT COULD BE, AND OFTEN IS, MUCH WORSE. The obstacle is completed when the bell is rung. KICKING THE BELL IS NOT PERMITTED.

7) ROPE CLIMB/SPARTAN ROPE- Athletes must climb the appropriate rope, either designated by division OR designated by WOD until they successfully ring the bell. There are TWO types of ropes and your Athlete Division will determine the appropriate rope for usage. The “Training Rope” which is thicker and easier to use, and the “Spartan Rope” which is the official rope used at the Spartan Stadium Series. The obstacle is completed successfully ONLY when the bell is rung. ATHLETES MAY NOT KICK THE BELL.

8) OLYMPUS - Built for us by Race Ready Obstacles, our version of Spartan’s Olympus is a shade shorter, but a whole lot slicker. Rules for successful completion of this obstacle are exactly the same for all divisions. Athletes must traverse the wall using only the hand holes, rock climbing grips, or chains. Athletes MAY NOT utilize the top of the wall and kicking the bell is NOT PERMITTED. The obstacle is successfully completed once the athlete has hit the bell on the opposite end from which they started.

9) HERC HOIST - Inspired by SPARTAN and typically heavier for both men and women than MOST current Spartan standards, the Herc Hoist is successfully completed ONLY when the sandbag makes direct and indisputable contact with the red pulley and is lowered to the ground softly WITHOUT slamming the bag. In the event that a fence is in play, athletes ARE permitted to place their feet on the fence to gain leverage. Athletes MAY NOT walk the rope back and MUST remain in contact with the ground AT ALL TIMES. Failure to abide by this protocol will equal an immediate failure of the obstacle.

10) SPARTAN BARS - Think Monkey Bars on Steroids. Boasting Bars both thicker, and staggered higher than the Spartan Monkey Bars they are based upon, the SPARTAN BARS are a true challenge. Male athletes are required to reach BOTH of the high bars by fully committing BOTH hands around them before descending. The same rules apply for female athletes, except that ONLY the second high bar is required. Completion of the obstacle is successful when the bell is rung using only hands. Kicking the bell, is NOT permitted.



OBSTACLE COMBOS 1.0 LOCATION (Inside)

1) TWISTED - Athletes must successfully perform TWISTER successfully connecting to the TRAVERSE WALL/VESUVIUS. From there, the athlete must traverse the wall by performing EITHER the standard Traverse Wall OR Vesuvius until the bell at the end of the wall has been hit. ATTENTION: ELITE MEN/WOMEN AND COMPETITIVE MEN ALWAYS perform Vesuvius upon their connection to the wall UNLESS the obstacle is extended to TWISTED TARZAN (SEE BELOW). COMPETITIVE WOMEN AND OPEN PERFORM THE TRAVERSE WALL. When connecting to the Traverse Wall, an athlete MAY USE THE HOLES ONLY FOR THE CONNECTION UNLESS PERFORMING VESUVIUS. Athletes performing the Traverse Wall are to use BLOCKS ONLY. This is a 30 Burpee obstacle in total.

2) TWISTED TARZAN - ELITE OBSTACLE ONLY. Athletes must successfully perform TWISTER successfully connecting to the TRAVERSE WALL. From there, the athlete must traverse the wall by performing the standard Traverse Wall until the bell at the end of the wall has been hit. From that point, the athlete must successfully connect to the TARZAN SWING successfully hitting the bell at the end. ATTENTION: When connecting to the Traverse Wall, an athlete MAY USE THE HOLES ONLY FOR THE CONNECTION UNTIL MAKING THE SWITCH TO THE TARZAN SWING. Athletes performing the Traverse Wall are to use BLOCKS ONLY. The obstacle is completed when the final bell rings. There is NO kicking the bell. This is a 40 Burpee Obstacle in total.

3) FLOATER - Athletes begin on the far side of the Floating Walls moving towards the TWISTER Obstacle. Upon reaching Twister and completing the Floating Walls, athletes will connect to Twister and successfully complete the obstacle by hitting the bell designated for Twister, near the Traverse Wall/Vesuvius. Athletes are NOT permitted to kick the bell. This is a 20 Burpee obstacle in total.

4) JUNGLE BOOK - ELITE/ COMPETITIVE OBSTACLE ONLY Athletes begin on the far side of the LADDER RIG moving towards the TARZAN SWING. THE GRIPS ON THE LADDER RIG WILL VARY. Upon connecting to the Tarzan Swing, Athletes will move toward the TRAVERSE WALL/VESUVIUS. Upon connecting to the wall, athletes will PERFORM ONLY THE TRAVERSE WALL obstacle, moving towards the TWISTER obstacle. Athletes who successfully reach the Twister obstacle will then connect to Twister, and perform it successfully one time. ATHLETES MAY USE THE HOLES ONLY TO CONNECT TO THE TRAVERSE WALL AND THEN FROM THE TRAVERSE WALL TO TWISTER. The obstacle is completed when the bell nearest the EXTENDED Z-WALL has been rung. Kicking the bell is NOT permitted. This is a 40 Burpee obstacle in total.

5) CARPAL TUNNEL- Athletes must use the rock climbing ledge located on the side of the LADDER RIG and climb across it towards the GETRX’D RIG using ONLY the rock grips until reaching the D-Handles located on the Extended Arm of the rig ringing the first of two bells. Athletes must then traverse the remainder of the rig using ONLY the D-Handles and Light Bulb Grips until reaching the FLYING MONKEY BARS. ATHLETES MAY NOT PLACE THEIR HANDS IR FEET ON THE CROSSBARS AT ANYTIME. Upon reaching the Flying Monkey Bars, Athletes must climb to the top and successfully ring the bell. Kicking the bell is NOT permitted. This is a 20 Burpee obstacle in total.

6) U-TURN - Athletes must complete the Spartan Beater inspired obstacle with a few twists and turns added in. Upon completing Beater (IN) athletes will swing under the flying monkey bars and then use a combination of hand-holds to traverse the GET-RXD Rig finishing by pulling themselves back up to turn once more to ring the bell. This is a 20 Burpee obstacle. Kicking the bell is NOT permitted.

7) EXTENDED BEATER - An upgrade on the version of the Spartan Beater at our HartFit 1.0 gym, the Extended Beater connects our ladder rig to our GET-RXD Rig for a unique and challenging addition to this obstacle. The ladder may consist of a lateral bar, rings, cones, or any number of grip variations to evoke a more challenging approach. The obstacle is complete when the athlete rings the bell at the end of the ladder (OUT) or directly in front of the American Flag (IN). Kicking the bell is NOT permitted.